Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
The Pokémon has a little of its HP restored when withdrawn from battle.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
2 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
3 | Absorb | Grass | Special | 20 | 100 | 25 | normal | 0 | User recovers 50% of the damage dealt. |
4 | Mega Drain | Grass | Special | 40 | 100 | 15 | normal | 0 | User recovers 50% of the damage dealt. |
5 | Growth | Normal | Status | 0 | 20 | self | 0 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. | |
6 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
7 | Stun Spore | Grass | Status | 0 | 75 | 30 | normal | 0 | Paralyzes the target. |
8 | Toxic | Poison | Status | 0 | 90 | 10 | normal | 0 | Badly poisons the target. Poison types can't miss. |
9 | Spore | Grass | Status | 0 | 100 | 15 | normal | 0 | Causes the target to fall asleep. |
10 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
11 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
12 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
13 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
14 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | normal | 0 | 30% chance to poison the target. |
15 | Giga Drain | Grass | Special | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
16 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
17 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
18 | Sweet Scent | Normal | Status | 0 | 100 | 20 | allAdjacentFoes | 0 | Lowers the foe(s) evasiveness by 2. |
19 | Synthesis | Grass | Status | 0 | 5 | self | 0 | Heals the user by a weather-dependent amount. | |
20 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
21 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
22 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
23 | Ingrain | Grass | Status | 0 | 20 | self | 0 | Traps/grounds user; heals 1/16 max HP per turn. | |
24 | Astonish | Ghost | Physical | 30 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
25 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | normal | 0 | Hits 2-5 times in one turn. |
26 | Magical Leaf | Grass | Special | 60 | 20 | normal | 0 | This move does not check accuracy. | |
27 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
28 | Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
29 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
30 | Leaf Storm | Grass | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
31 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
32 | Venoshock | Poison | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target is poisoned. |
33 | Rage Powder | Bug | Status | 0 | 20 | self | 2 | The foes' moves target the user on the turn used. | |
34 | Foul Play | Dark | Physical | 95 | 100 | 15 | normal | 0 | Uses target's Attack stat in damage calculation. |
35 | Clear Smog | Poison | Special | 50 | 15 | normal | 0 | Resets all of the target's stat stages to 0. | |
36 | Hex | Ghost | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target has a status ailment. |
37 | Grassy Terrain | Grass | Status | 0 | 10 | all | 0 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
38 | Pollen Puff | Bug | Special | 90 | 100 | 15 | normal | 0 | If the target is an ally, heals 50% of its max HP. |
39 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | normal | 0 | Power doubles if the user's last move failed. |
40 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |