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Arcanine

Types :

Fire

Egg Groups :

Field

Abilities :

Flash Fire:

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Justified:

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
6FireEmberFireSpecial4010025normal010% chance to burn the target.
7FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
10FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
13FireFire BlastFireSpecial110855normal010% chance to burn the target.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18FireFlame WheelFirePhysical6010025normal010% chance to burn the target. Thaws user.
19FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
22DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28NormalExtreme SpeedNormalPhysical801005normal2Nearly always goes first.
29FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
30FireWill-O-WispFireStatus08515normal0Burns the target.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
34FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
35FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
36NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
39DragonDragon PulseDragonSpecial8510010any0No additional effect.
40NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
41ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
42FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
43SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
44FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
45NormalRetaliateNormalPhysical701005normal0Power doubles if an ally fainted last turn.
46GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
47ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
48DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
49FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
50PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.