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Armarouge

Types :

FirePsychic

Egg Groups :

Human-Like

Abilities :

Flash Fire:

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Weak Armor:

The Pokémon’s Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
2NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
3FireEmberFireSpecial4010025normal010% chance to burn the target.
4FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
5PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
6GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
7FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
8PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
9GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
10GhostConfuse RayGhostStatus010010normal0Confuses the target.
11PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
12PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
13FireFire BlastFireSpecial110855normal010% chance to burn the target.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
20GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
21FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
22FireWill-O-WispFireStatus08515normal0Burns the target.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
27GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
28FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
29SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
30PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
31DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
32FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
33FightingAura SphereFightingSpecial8020any0This move does not check accuracy.
34DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
35DragonDragon PulseDragonSpecial8510010any0No additional effect.
36FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
37GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
38SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
39PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
40FireLava PlumeFireSpecial8010015allAdjacent030% chance to burn adjacent Pokemon.
41RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
42PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
43FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
44PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
45PoisonClear SmogPoisonSpecial5015normal0Resets all of the target's stat stages to 0.
46PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
47PsychicAlly SwitchPsychicStatus015self2The user swaps positions with its ally.
48FireIncinerateFireSpecial6010015allAdjacentFoes0Destroys the foe(s) Berry/Gem.
49FireMystical FireFireSpecial7510010normal0100% chance to lower the target's Sp. Atk by 1.
50PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
51PsychicExpanding ForcePsychicSpecial8010010normal0User on Psychic Terrain: 1.5x power, hits foes.
52NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
53FireArmor CannonFireSpecial1201005normal0Lowers the user's Defense and Sp. Def by 1.