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Azurill

Types :

FairyNormal

Egg Groups :

Undiscovered

Abilities :

Huge Power:

Doubles the Pokémon’s Attack stat.

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Sap Sipper:

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5NormalSingNormalStatus05515normal0Causes the target to fall asleep.
6NormalSupersonicNormalStatus05520normal0Causes the target to become confused.
7WaterWater GunWaterSpecial4010025normal0No additional effect.
8WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
9IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
10IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
11WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
12PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
13WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
14NormalSplashNormalStatus040self0No competitive use.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20NormalPerish SongNormalStatus05all0All active Pokemon will faint in 3 turns.
21IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25NormalPresentNormalPhysical09015normal040, 80, 120 power, or heals target 1/4 max HP.
26NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
31DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
32NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
33FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
34GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
35NormalCopycatNormalStatus020self0Uses the last move used in the battle.
36WaterAqua JetWaterPhysical4010020normal1Usually goes first.
37WaterSoakWaterStatus010020normal0Changes the target's type to Water.
38FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
39NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.