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Barboach

Types :

GroundWater

Egg Groups :

Water 2

Abilities :

Oblivious:

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Hydration:

Cures the Pokémon’s status conditions in rain.

Anticipation:

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
2NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
3WaterWater GunWaterSpecial4010025normal0No additional effect.
4WaterHydro PumpWaterSpecial110805normal0No additional effect.
5WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
6IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
7IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
10WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
11NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
12PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
17NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
21DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
27FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
28PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
31RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
32WaterMuddy WaterWaterSpecial908510allAdjacentFoes030% chance to lower the foe(s) accuracy by 1.
33GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
34DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
35WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
36WaterAqua TailWaterPhysical909010normal0No additional effect.
37GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
38PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
39RockStone EdgeRockPhysical100805normal0High critical hit ratio.
40RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
41GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
42GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
43WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
44NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
45WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.