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Barraskewda

Types :

Water

Egg Groups :

Water 2

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Propeller Tail:

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalFury AttackNormalPhysical158520normal0Hits 2-5 times in one turn.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10FlyingPeckFlyingPhysical3510035any0No additional effect.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
13WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
25WaterDiveWaterPhysical8010010normal0Dives underwater turn 1, strikes turn 2.
26WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
27FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
28PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
29NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
30IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
31WaterAqua JetWaterPhysical4010020normal1Usually goes first.
32GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
33DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
34PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
35WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
36NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
37WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.