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Beartic

Types :

Ice

Egg Groups :

Field

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Snow Cloak:

Boosts the Pokémon’s evasiveness in snow.

Slush Rush:

Boosts the Pokémon’s Speed stat in snow.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
9IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11FightingLow KickFightingPhysical010020normal0More power the heavier the target.
12GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSlashNormalPhysical7010020normal0High critical hit ratio.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
20NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
21FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
22IcePowder SnowIceSpecial4010025allAdjacentFoes010% chance to freeze the foe(s).
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
25GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
26IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
27NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
28FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
29NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
30NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
31NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
32SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
33WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
34DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
35NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
36DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
37FightingSuperpowerFightingPhysical1201005normal0Lowers the user's Attack and Defense by 1.
38FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
39RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
40IceSheer ColdIceSpecial0305normal0OHKOs non-Ice targets. Fails if user's lower level.
41FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
42FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
43GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
44WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
45WaterBrineWaterSpecial6510010normal0Power doubles if the target's HP is 50% or less.
46FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
47DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
48BugX-ScissorBugPhysical8010015normal0No additional effect.
49FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
50NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
51IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
52GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
53IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
54RockStone EdgeRockPhysical100805normal0High critical hit ratio.
55GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
56WaterAqua JetWaterPhysical4010020normal1Usually goes first.
57SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
58GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
59IceFrost BreathIceSpecial609010normal0Always results in a critical hit.
60DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
61IceIcicle CrashIcePhysical859010normal030% chance to make the target flinch.
62FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
63NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
64WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
65FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
66NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
67IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
68GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
69WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.