The Pokémon’s moves are unaffected by the target’s barriers, substitutes, and the like.
Boosts the Pokémon’s Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Disable | Normal | Status | 0 | 100 | 20 | normal | 0 | For 4 turns, disables the target's last move used. |
2 | Absorb | Grass | Special | 20 | 100 | 25 | normal | 0 | User recovers 50% of the damage dealt. |
3 | Mega Drain | Grass | Special | 40 | 100 | 15 | normal | 0 | User recovers 50% of the damage dealt. |
4 | Leech Seed | Grass | Status | 0 | 90 | 10 | normal | 0 | 1/8 of target's HP is restored to user every turn. |
5 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
6 | Night Shade | Ghost | Special | 0 | 100 | 15 | normal | 0 | Does damage equal to the user's level. |
7 | Confuse Ray | Ghost | Status | 0 | 100 | 10 | normal | 0 | Confuses the target. |
8 | Defense Curl | Normal | Status | 0 | 40 | self | 0 | Raises the user's Defense by 1. | |
9 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
10 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
11 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
12 | Curse | Ghost | Status | 0 | 10 | randomNormal | 0 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
13 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
14 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
15 | Spikes | Ground | Status | 0 | 20 | foeSide | 0 | Hurts grounded foes on switch-in. Max 3 layers. | |
16 | Giga Drain | Grass | Special | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
17 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
18 | Rollout | Rock | Physical | 30 | 90 | 20 | normal | 0 | Power doubles with each hit. Repeats for 5 turns. |
19 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
20 | Pain Split | Normal | Status | 0 | 20 | normal | 0 | Shares HP of user and target equally. | |
21 | Rapid Spin | Normal | Physical | 50 | 100 | 40 | normal | 0 | Free user from hazards/bind/Leech Seed; +1 Spe. |
22 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
23 | Beat Up | Dark | Physical | 0 | 100 | 10 | normal | 0 | All healthy allies aid in damaging the target. |
24 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
25 | Astonish | Ghost | Physical | 30 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
26 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | normal | 0 | Hits 2-5 times in one turn. |
27 | Block | Normal | Status | 0 | 5 | normal | 0 | Prevents the target from switching out. | |
28 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
29 | Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
30 | Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
31 | Leaf Storm | Grass | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
32 | Power Whip | Grass | Physical | 120 | 85 | 10 | normal | 0 | No additional effect. |
33 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
34 | Hex | Ghost | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target has a status ailment. |
35 | Phantom Force | Ghost | Physical | 90 | 100 | 10 | normal | 0 | Disappears turn 1. Hits turn 2. Breaks protection. |
36 | Grassy Terrain | Grass | Status | 0 | 10 | all | 0 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
37 | Infestation | Bug | Special | 20 | 100 | 20 | normal | 0 | Traps and damages the target for 4-5 turns. |
38 | Strength Sap | Grass | Status | 0 | 100 | 10 | normal | 0 | User heals HP=target's Atk stat. Lowers Atk by 1. |
39 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
40 | Pounce | Bug | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
41 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |