sprite

Bronzor

Types :

SteelPsychic

Egg Groups :

Mineral

Abilities :

Levitate:

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Heatproof:

The Pokémon’s heatproof body halves the damage taken from Fire-type moves.

Heavy Metal:

Doubles the Pokémon’s weight.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
5GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
6PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
7PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
8PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
9GhostConfuse RayGhostStatus010010normal0Confuses the target.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19NormalSafeguardNormalStatus025allySide0For 5 turns, protects user's party from status.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
23PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
27NormalRecycleNormalStatus010self0Restores the item the user last used.
28PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
29PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
30RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
31SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
32PsychicExtrasensoryPsychicSpecial8010020normal010% chance to make the target flinch.
33SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
34PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
35RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
36PsychicGravityPsychicStatus05all05 turns: no Ground immunities, 1.67x accuracy.
37SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
38DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
39RockPower GemRockSpecial8010020normal0No additional effect.
40PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
41SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
42PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
43SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
44RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
45GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
46ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
47PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
48SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
49PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
50GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
51GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
52PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
53GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
54SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
55NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
56IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.