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Buizel

Types :

Water

Egg Groups :

Water 1, Field

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Water Veil:

The Pokémon’s water veil prevents it from being burned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7WaterWater GunWaterSpecial4010025normal0No additional effect.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12FightingLow KickFightingPhysical010020normal0More power the heavier the target.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
15NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
16WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20NormalSlashNormalPhysical7010020normal0High critical hit ratio.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
25IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27BugFury CutterBugPhysical409520normal0Power doubles with each hit, up to 160.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
32WaterWhirlpoolWaterSpecial358515normal0Traps and damages the target for 4-5 turns.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
37RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
38FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
39WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
40DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
41WaterAqua RingWaterStatus020self0User recovers 1/16 max HP per turn.
42WaterAqua TailWaterPhysical909010normal0No additional effect.
43IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
44WaterAqua JetWaterPhysical4010020normal1Usually goes first.
45NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
46WaterSoakWaterStatus010020normal0Changes the target's type to Water.
47FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
48WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
49WaterWave CrashWaterPhysical12010010normal0Has 33% recoil.
50NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
51IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
52WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.