The power of the Pokémon’s ruinous sword lowers the Defense stats of all Pokémon except itself.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
2 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
3 | Mist | Ice | Status | 0 | 30 | allySide | 0 | For 5 turns, protects user's party from stat drops. | |
4 | Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
5 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
6 | Recover | Normal | Status | 0 | 5 | self | 0 | Heals the user by 50% of its max HP. | |
7 | Haze | Ice | Status | 0 | 30 | all | 0 | Eliminates all stat changes. | |
8 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
9 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
10 | Spite | Ghost | Status | 0 | 100 | 10 | normal | 0 | Lowers the PP of the target's last move by 4. |
11 | Powder Snow | Ice | Special | 40 | 100 | 25 | allAdjacentFoes | 0 | 10% chance to freeze the foe(s). |
12 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
13 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
14 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
15 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
16 | False Swipe | Normal | Physical | 40 | 100 | 40 | normal | 0 | Always leaves the target with at least 1 HP. |
17 | Mean Look | Normal | Status | 0 | 5 | normal | 0 | Prevents the target from switching out. | |
18 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
19 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
20 | Crunch | Dark | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Defense by 1. |
21 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
22 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
23 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
24 | Sheer Cold | Ice | Special | 0 | 30 | 5 | normal | 0 | OHKOs non-Ice targets. Fails if user's lower level. |
25 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
26 | Payback | Dark | Physical | 50 | 100 | 10 | normal | 0 | Power doubles if the user moves after the target. |
27 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | normal | 1 | Usually goes first. Fails if target is not attacking. |
28 | Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
29 | Night Slash | Dark | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
30 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
31 | Avalanche | Ice | Physical | 60 | 100 | 10 | normal | -4 | Power doubles if user is damaged by the target. |
32 | Ice Shard | Ice | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
33 | Ice Fang | Ice | Physical | 65 | 95 | 15 | normal | 0 | 10% chance to freeze. 10% chance to flinch. |
34 | Hex | Ghost | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target has a status ailment. |
35 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
36 | Sacred Sword | Fighting | Physical | 90 | 100 | 15 | normal | 0 | Ignores the target's stat stage changes. |
37 | Snarl | Dark | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
38 | Icicle Crash | Ice | Physical | 85 | 90 | 10 | normal | 0 | 30% chance to make the target flinch. |
39 | Throat Chop | Dark | Physical | 80 | 100 | 15 | normal | 0 | For 2 turns, the target cannot use sound moves. |
40 | Psychic Fangs | Psychic | Physical | 85 | 100 | 10 | normal | 0 | Destroys screens, unless the target is immune. |
41 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
42 | Ice Spinner | Ice | Physical | 80 | 100 | 15 | normal | 0 | Ends the effects of terrain. |
43 | Ruination | Dark | Special | 0 | 90 | 10 | normal | 0 | Does damage equal to 1/2 target's current HP. |
44 | Snowscape | Ice | Status | 0 | 10 | all | 0 | For 5 turns, snow falls. Ice: 1.5x Def. |