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Corviknight

Types :

FlyingSteel

Egg Groups :

Flying

Abilities :

Pressure:

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Unnerve:

Unnerves opposing Pokémon and makes them unable to eat Berries.

Mirror Armor:

Bounces back only the stat-lowering effects that the Pokémon receives.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
2NormalFury AttackNormalPhysical158520normal0Hits 2-5 times in one turn.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7FlyingPeckFlyingPhysical3510035any0No additional effect.
8FlyingDrill PeckFlyingPhysical8010020any0No additional effect.
9PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
10NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
11PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
12PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
22SteelSteel WingSteelPhysical709025normal010% chance to raise the user's Defense by 1.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
29DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
30FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
31SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
32FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
33SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
34FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
35FlyingPluckFlyingPhysical6010020any0User steals and eats the target's Berry.
36FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
37BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
38FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
39FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
40NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
41DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
42SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
43SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
44DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
45SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
46FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
47DarkPower TripDarkPhysical2010010normal0 + 20 power for each of the user's stat boosts.
48FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
49SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
50NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.