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Deino

Types :

DragonDark

Egg Groups :

Dragon

Abilities :

Hustle:

Boosts the Pokémon’s Attack stat but lowers its accuracy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
8ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
9NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
12DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
15DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
24NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
25GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
26DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
27DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
28DragonDragon PulseDragonSpecial8510010any0No additional effect.
29DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
30GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
31DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
32ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
33IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
34FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
35PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
36DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
37RockHead SmashRockPhysical150805normal0Has 1/2 recoil.
38NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
39DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
40NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
41DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
42PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.