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Donphan

Types :

Ground

Egg Groups :

Field

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2NormalHorn AttackNormalPhysical6510025normal0No additional effect.
3NormalFury AttackNormalPhysical158520normal0Hits 2-5 times in one turn.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
17GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
18RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
21RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
24NormalRapid SpinNormalPhysical5010040normal0Free user from hazards/bind/Leech Seed; +1 Spe.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
30NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
31RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
32SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
33GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
34DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
35PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
36GrassSeed BombGrassPhysical8010015normal0No additional effect.
37GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
38NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
39ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
40IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
41FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
42PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
43SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
44RockStone EdgeRockPhysical100805normal0High critical hit ratio.
45RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
46SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
47GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
48FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
49SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
50GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
51FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
52NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
53IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
54GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.