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Drednaw

Types :

RockWater

Egg Groups :

Water 1, Monster

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Shell Armor:

A hard shell protects the Pokémon from critical hits.

Strong Jaw:

The Pokémon’s strong jaw boosts the power of its biting moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7WaterWater GunWaterSpecial4010025normal0No additional effect.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
13FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
14GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
15GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
16WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
29RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
30SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
31GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
32RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
33WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
34RockRock PolishRockStatus020self0Raises the user's Speed by 2.
35PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
36GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
37NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
38IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
39RockStone EdgeRockPhysical100805normal0High critical hit ratio.
40RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
41RockHead SmashRockPhysical150805normal0Has 1/2 recoil.
42GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
43WaterRazor ShellWaterPhysical759510normal050% chance to lower the target's Defense by 1.
44SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
45GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
46WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
47DarkJaw LockDarkPhysical8010010normal0Prevents both user and target from switching out.
48FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
49NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
50IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
51WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.