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Eevee

Types :

Normal

Egg Groups :

Field

Abilities :

Run Away:

Enables a sure getaway from wild Pokémon.

Adaptability:

Powers up moves of the same type as the Pokémon.

Anticipation:

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
7NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
8DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
9NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
16NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
19FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
24WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
25FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
26GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29NormalWishNormalStatus010self0Next turn, 50% of the user's max HP is restored.
30NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
31NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
32DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
33NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
34NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
35PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
36NormalCopycatNormalStatus020self0Uses the last move used in the battle.
37NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
38PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
39FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
40NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
41GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.