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Electrode

Types :

Electric

Egg Groups :

Mineral

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Soundproof:

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Aftermath:

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
4ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
5ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
6ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
7ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
8PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
9NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11NormalSelf-DestructNormalPhysical2001005allAdjacent0Hits adjacent Pokemon. The user faints.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13NormalExplosionNormalPhysical2501005allAdjacent0Hits adjacent Pokemon. The user faints.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
21ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
24PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
25NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
26ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
27DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
30ElectricMagnet RiseElectricStatus010self0For 5 turns, the user has immunity to Ground.
31NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
32ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
33ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
34ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
35DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
36ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
37ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
38ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
39ElectricMagnetic FluxElectricStatus020allySide0Raises Def, Sp. Def of allies with Plus/Minus by 1.
40ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
41NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.