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Espathra

Types :

Psychic

Egg Groups :

Flying

Abilities :

Speed Boost:

The Pokémon’s Speed stat is boosted every turn.

Frisk:

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Opportunist:

If an opponent’s stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
4PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6FlyingPeckFlyingPhysical3510035any0No additional effect.
7FlyingDrill PeckFlyingPhysical8010020any0No additional effect.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
10PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
13GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
14GhostConfuse RayGhostStatus010010normal0Confuses the target.
15PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
16PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
23RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
30NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
34PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
35FlyingFeather DanceFlyingStatus010015normal0Lowers the target's Attack by 2.
36NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
37FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
38PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
39FlyingPluckFlyingPhysical6010020any0User steals and eats the target's Berry.
40BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
41NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
42GrassSeed BombGrassPhysical8010015normal0No additional effect.
43GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
44FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
45NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
46PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
47SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
48PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
49PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
50DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
51PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
52GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
53FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
54FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
55FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
56PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
57NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
58PsychicLumina CrashPsychicSpecial8010010normal0100% chance to lower the target's Sp. Def by 2.
59BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.