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Falinks

Types :

Fighting

Egg Groups :

Mineral, Fairy

Abilities :

Battle Armor:

Hard armor protects the Pokémon from critical hits.

Defiant:

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
8PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
9NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18BugMegahornBugPhysical1208510normal0No additional effect.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
24FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
25RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
26SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
27FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
28FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
29PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
30FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
31NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
32PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
33SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
34BugFirst ImpressionBugPhysical9010010normal2Hits first. First turn out only.
35SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
36FightingNo RetreatFightingStatus05self0Raises all stats by 1 (not acc/eva). Traps user.
37FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
39GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.