The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
The mysterious tail covering the Pokémon’s head makes opponents unable to use priority moves against the Pokémon or its allies.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Stomp | Normal | Physical | 65 | 100 | 20 | normal | 0 | 30% chance to make the target flinch. |
2 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
3 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
4 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
5 | Growl | Normal | Status | 0 | 100 | 40 | allAdjacentFoes | 0 | Lowers the foe(s) Attack by 1. |
6 | Psybeam | Psychic | Special | 65 | 100 | 20 | normal | 0 | 10% chance to confuse the target. |
7 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
8 | Low Kick | Fighting | Physical | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
9 | Thunderbolt | Electric | Special | 90 | 100 | 15 | normal | 0 | 10% chance to paralyze the target. |
10 | Thunder Wave | Electric | Status | 0 | 90 | 20 | normal | 0 | Paralyzes the target. |
11 | Thunder | Electric | Special | 110 | 70 | 10 | normal | 0 | 30% chance to paralyze. Can't miss in rain. |
12 | Earthquake | Ground | Physical | 100 | 100 | 10 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dig. |
13 | Confusion | Psychic | Special | 50 | 100 | 25 | normal | 0 | 10% chance to confuse the target. |
14 | Psychic | Psychic | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
15 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
16 | Night Shade | Ghost | Special | 0 | 100 | 15 | normal | 0 | Does damage equal to the user's level. |
17 | Confuse Ray | Ghost | Status | 0 | 100 | 10 | normal | 0 | Confuses the target. |
18 | Light Screen | Psychic | Status | 0 | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. | |
19 | Reflect | Psychic | Status | 0 | 20 | allySide | 0 | For 5 turns, physical damage to allies is halved. | |
20 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
21 | Amnesia | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Def by 2. | |
22 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
23 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
24 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
25 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
26 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
27 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
28 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
29 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
30 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
31 | Crunch | Dark | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Defense by 1. |
32 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
33 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
34 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
35 | Trick | Psychic | Status | 0 | 100 | 10 | normal | 0 | User switches its held item with the target's. |
36 | Skill Swap | Psychic | Status | 0 | 10 | normal | 0 | The user and the target trade Abilities. | |
37 | Imprison | Psychic | Status | 0 | 10 | self | 0 | No foe can use any move known by the user. | |
38 | Hyper Voice | Normal | Special | 90 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
39 | Astonish | Ghost | Physical | 30 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
40 | Calm Mind | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk and Sp. Def by 1. | |
41 | Assurance | Dark | Physical | 60 | 100 | 10 | normal | 0 | Power doubles if target was damaged this turn. |
42 | Power Swap | Psychic | Status | 0 | 10 | normal | 0 | Swaps Attack and Sp. Atk stat stages with target. | |
43 | Guard Swap | Psychic | Status | 0 | 10 | normal | 0 | Swaps Defense and Sp. Def changes with target. | |
44 | Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
45 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
46 | Nasty Plot | Dark | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk by 2. | |
47 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
48 | Trick Room | Psychic | Status | 0 | 5 | all | -7 | Goes last. For 5 turns, turn order is reversed. | |
49 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
50 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
51 | Charge Beam | Electric | Special | 50 | 90 | 10 | normal | 0 | 70% chance to raise the user's Sp. Atk by 1. |
52 | Double Hit | Normal | Physical | 35 | 90 | 10 | normal | 0 | Hits 2 times in one turn. |
53 | Psyshock | Psychic | Special | 80 | 100 | 10 | normal | 0 | Damages target based on Defense, not Sp. Def. |
54 | Foul Play | Dark | Physical | 95 | 100 | 15 | normal | 0 | Uses target's Attack stat in damage calculation. |
55 | Stored Power | Psychic | Special | 20 | 100 | 10 | normal | 0 | + 20 power for each of the user's stat boosts. |
56 | Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
57 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
58 | Psychic Terrain | Psychic | Status | 0 | 10 | all | 0 | 5 turns. Grounded: +Psychic power, priority-safe. | |
59 | Psychic Fangs | Psychic | Physical | 85 | 100 | 10 | normal | 0 | Destroys screens, unless the target is immune. |
60 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | normal | 0 | Power doubles if the user's last move failed. |
61 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
62 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |
63 | Twin Beam | Psychic | Special | 40 | 100 | 10 | normal | 0 | Hits 2 times in one turn. |