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Fidough

Types :

Fairy

Egg Groups :

Mineral, Field

Abilities :

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Klutz:

The Pokémon can’t use any held items.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
8NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
11GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
20NormalSweet ScentNormalStatus010020allAdjacentFoes0Lowers the foe(s) evasiveness by 2.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
23DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26NormalWishNormalStatus010self0Next turn, 50% of the user's max HP is restored.
27NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
28NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
29GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
30NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
31NormalCopycatNormalStatus020self0Uses the last move used in the battle.
32NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
33ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
34IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
35FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
36NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
37DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
38FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
39FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
40FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
41FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
42PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
43GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
44NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
45GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.