The Pokémon’s water veil prevents it from being burned.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
2 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
3 | Supersonic | Normal | Status | 0 | 55 | 20 | normal | 0 | Causes the target to become confused. |
4 | Mist | Ice | Status | 0 | 30 | allySide | 0 | For 5 turns, protects user's party from stat drops. | |
5 | Water Gun | Water | Special | 40 | 100 | 25 | normal | 0 | No additional effect. |
6 | Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
7 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
8 | Ice Beam | Ice | Special | 90 | 100 | 10 | normal | 0 | 10% chance to freeze the target. |
9 | Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
10 | Counter | Fighting | Physical | 0 | 100 | 20 | scripted | -5 | If hit by physical attack, returns double damage. |
11 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
12 | Haze | Ice | Status | 0 | 30 | all | 0 | Eliminates all stat changes. | |
13 | Focus Energy | Normal | Status | 0 | 30 | self | 0 | Raises the user's critical hit ratio by 2. | |
14 | Waterfall | Water | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to make the target flinch. |
15 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
16 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
17 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
18 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
19 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
20 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
21 | Charm | Fairy | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack by 2. |
22 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
23 | Encore | Normal | Status | 0 | 100 | 5 | normal | 0 | Target repeats its last move for its next 3 turns. |
24 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
25 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
26 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
27 | Dive | Water | Physical | 80 | 100 | 10 | normal | 0 | Dives underwater turn 1, strikes turn 2. |
28 | Astonish | Ghost | Physical | 30 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
29 | Tickle | Normal | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack and Defense by 1. |
30 | Bounce | Flying | Physical | 85 | 85 | 5 | any | 0 | Bounces turn 1. Hits turn 2. 30% paralyze. |
31 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
32 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
33 | Aqua Tail | Water | Physical | 90 | 90 | 10 | normal | 0 | No additional effect. |
34 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
35 | Aqua Jet | Water | Physical | 40 | 100 | 20 | normal | 1 | Usually goes first. |
36 | Double Hit | Normal | Physical | 35 | 90 | 10 | normal | 0 | Hits 2 times in one turn. |
37 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
38 | Disarming Voice | Fairy | Special | 40 | 15 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
39 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | normal | 0 | User recovers 75% of the damage dealt. |
40 | Boomburst | Normal | Special | 140 | 100 | 10 | allAdjacent | 0 | No additional effect. Hits adjacent Pokemon. |
41 | Liquidation | Water | Physical | 85 | 100 | 10 | normal | 0 | 20% chance to lower the target's Defense by 1. |
42 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
43 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |