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Finizen

Types :

Water

Egg Groups :

Water 2, Field

Abilities :

Water Veil:

The Pokémon’s water veil prevents it from being burned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalSupersonicNormalStatus05520normal0Causes the target to become confused.
4IceMistIceStatus030allySide0For 5 turns, protects user's party from stat drops.
5WaterWater GunWaterSpecial4010025normal0No additional effect.
6WaterHydro PumpWaterSpecial110805normal0No additional effect.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
9IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
10FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12IceHazeIceStatus030all0Eliminates all stat changes.
13NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
14WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
15NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
24WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
25NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
26NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
27WaterDiveWaterPhysical8010010normal0Dives underwater turn 1, strikes turn 2.
28GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
29NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
30FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
31WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
32DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
33WaterAqua TailWaterPhysical909010normal0No additional effect.
34PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
35WaterAqua JetWaterPhysical4010020normal1Usually goes first.
36NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
37FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
38FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
39FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
40NormalBoomburstNormalSpecial14010010allAdjacent0No additional effect. Hits adjacent Pokemon.
41WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.