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Flaaffy

Types :

Electric

Egg Groups :

Field, Monster

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Plus:

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalTackleNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
10ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
11ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
12ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
15GhostConfuse RayGhostStatus010010normal0Confuses the target.
16PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
17PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
18NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21GrassCotton SporeGrassStatus010040allAdjacentFoes0Lowers the target's Speed by 2.
22NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
31DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
32RockPower GemRockSpecial8010020normal0No additional effect.
33ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
34ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
35ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
36ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
37ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
38GrassCotton GuardGrassStatus010self0Raises the user's Defense by 3.
39ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
40ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
41FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.