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Frigibax

Types :

DragonIce

Egg Groups :

Mineral, Dragon

Abilities :

Ice Body:

The Pokémon gradually regains HP in snow.

Thermal Exchange:

Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
15DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
21NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
22NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
23IceIcicle SpearIcePhysical2510030normal0Hits 2-5 times in one turn.
24DragonDragon ClawDragonPhysical8010015normal0No additional effect.
25WaterAqua TailWaterPhysical909010normal0No additional effect.
26DragonDragon PulseDragonSpecial8510010any0No additional effect.
27DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
28IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
29IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
30DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
31DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
32IceIcicle CrashIcePhysical859010normal030% chance to make the target flinch.
33IceFreeze-DryIceSpecial7010020normal010% chance to freeze. Super effective on Water.
34NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
35IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.