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Garganacl

Types :

Rock

Egg Groups :

Mineral

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Clear Body:

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Purifying Salt:

The Pokémon’s pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
5NormalTackleNormalPhysical4010035normal0No additional effect.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9RockRock ThrowRockPhysical509015normal0No additional effect.
10GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
13NormalHardenNormalStatus030self0Raises the user's Defense by 1.
14NormalExplosionNormalPhysical2501005allAdjacent0Hits adjacent Pokemon. The user faints.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
23FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
27RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
28SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
29NormalBlockNormalStatus05normal0Prevents the target from switching out.
30GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
31RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
32FightingHammer ArmFightingPhysical1009010normal0Lowers the user's Speed by 1.
33DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
34RockRock PolishRockStatus020self0Raises the user's Speed by 2.
35RockPower GemRockSpecial8010020normal0No additional effect.
36GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
37NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
38IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
39PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
40SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
41SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
42RockStone EdgeRockPhysical100805normal0High critical hit ratio.
43RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
44RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
45SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
46GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
47GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
48FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
49NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
50RockSalt CureRockPhysical4010015normal0Deals 1/8 max HP every turn; 1/4 if Steel or Water.