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Girafarig

Types :

NormalPsychic

Egg Groups :

Field

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Early Bird:

The Pokémon awakens from sleep twice as fast as other Pokémon.

Sap Sipper:

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9FightingLow KickFightingPhysical010020normal0More power the heavier the target.
10ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
11ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
12ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
15PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
16PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
17GhostConfuse RayGhostStatus010010normal0Confuses the target.
18PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
19PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
20NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
21PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
22PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
23NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
24DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
25NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalMean LookNormalStatus05normal0Prevents the target from switching out.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
33PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
34GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
35PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
36DarkBeat UpDarkPhysical010010normal0All healthy allies aid in damaging the target.
37NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
38NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
39NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
40PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
41NormalWishNormalStatus010self0Next turn, 50% of the user's max HP is restored.
42PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
43PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
44NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
45GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
46PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
47DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
48PsychicPower SwapPsychicStatus010normal0Swaps Attack and Sp. Atk stat stages with target.
49PsychicGuard SwapPsychicStatus010normal0Swaps Defense and Sp. Def changes with target.
50GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
51NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
52DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
53PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
54PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
55GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
56ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
57NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
58PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
59DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
60PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
61PsychicAlly SwitchPsychicStatus015self2The user swaps positions with its ally.
62GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
63FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
64PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
65PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
66GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
67NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
68GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
69PsychicTwin BeamPsychicSpecial4010010normal0Hits 2 times in one turn.