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Grumpig

Types :

Psychic

Egg Groups :

Field

Abilities :

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Gluttony:

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
12PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
13GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
14GhostConfuse RayGhostStatus010010normal0Confuses the target.
15PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
16PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
17NormalMetronomeNormalStatus010self0Picks a random move.
18NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
19PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
20NormalSplashNormalStatus040self0No competitive use.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
24NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
25NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
26GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
27IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
28NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
29NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
30NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
33NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
34GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
35NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
36DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
37NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
38PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
39FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
40PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
41PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
42NormalTeeter DanceNormalStatus010020allAdjacent0Confuses adjacent Pokemon.
43NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
44FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
45GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
46PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
47DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
48DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
49GrassSeed BombGrassPhysical8010015normal0No additional effect.
50RockPower GemRockSpecial8010020normal0No additional effect.
51FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
52FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
53GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
54GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
55NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
56DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
57PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
58SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
59PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
60GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
61ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
62PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
63FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
64PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
65GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
66DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
67PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
68FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
69PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
70GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
71FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
72NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
73IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
74GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
75WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.