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Gumshoos

Types :

Normal

Egg Groups :

Field

Abilities :

Adaptability:

Powers up moves of the same type as the Pokémon.

Strong Jaw:

The Pokémon’s strong jaw boosts the power of its biting moves.

Stakeout:

Doubles the damage dealt to a target that has just switched into battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
5NormalTackleNormalPhysical4010035normal0No additional effect.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
9NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
10DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSuper FangNormalPhysical09010normal0Does damage equal to 1/2 target's current HP.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
21GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
29DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
30NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
31NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
32RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
33GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
34BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
35DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
36DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
37GrassSeed BombGrassPhysical8010015normal0No additional effect.
38NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
39ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
40IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
41FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
42PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
43SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
44FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
45GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
46NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
47ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
48PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
49GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
50NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
51GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
52WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.