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Gyarados

Types :

FlyingWater

Egg Groups :

Water 2, Dragon

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Moxie:

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
13ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
14ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
15ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
16GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
17FireFire BlastFireSpecial110855normal010% chance to burn the target.
18WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
19NormalSplashNormalStatus040self0No competitive use.
20PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
25IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
26DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
27RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
28NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
29NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
30DragonTwisterDragonSpecial4010020allAdjacentFoes020% chance to make the foe(s) flinch.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
33DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
34WaterWhirlpoolWaterSpecial358515normal0Traps and damages the target for 4-5 turns.
35NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
36DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
37NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
38DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
39WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
40WaterBrineWaterSpecial6510010normal0Power doubles if the target's HP is 50% or less.
41DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
42WaterAqua TailWaterPhysical909010normal0No additional effect.
43DragonDragon PulseDragonSpecial8510010any0No additional effect.
44NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
45IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
46IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
47SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
48RockStone EdgeRockPhysical100805normal0High critical hit ratio.
49GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
50DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
51FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
52NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
53WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.