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Hariyama

Types :

Fighting

Egg Groups :

Human-Like

Abilities :

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Guts:

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Sheer Force:

Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
5GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
6NormalTackleNormalPhysical4010035normal0No additional effect.
7NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
8NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11FightingLow KickFightingPhysical010020normal0More power the heavier the target.
12FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
16NormalMetronomeNormalStatus010self0Picks a random move.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
22FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
25NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
26GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
27FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
28NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
29NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34FightingFocus PunchFightingPhysical15010020normal-3Fails if the user takes damage before it hits.
35DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
36NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
37FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
38DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
39FightingArm ThrustFightingPhysical1510020normal0Hits 2-5 times in one turn.
40RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
41FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
42GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
43WaterBrineWaterSpecial6510010normal0Power doubles if the target's HP is 50% or less.
44FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
45DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
46FightingForce PalmFightingPhysical6010010normal030% chance to paralyze the target.
47PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
48FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
49FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
50NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
51PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
52SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
53RockStone EdgeRockPhysical100805normal0High critical hit ratio.
54SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
55FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
56GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
57GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
58FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
59GroundHeadlong RushGroundPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
60NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
61WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.