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Hawlucha

Types :

FightingFlying

Egg Groups :

Human-Like, Flying

Abilities :

Limber:

The Pokémon’s limber body prevents it from being paralyzed.

Unburden:

Boosts the Speed stat if the Pokémon’s held item is used or lost.

Mold Breaker:

The Pokémon’s moves are unimpeded by the Ability of the target.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
3NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
4FlyingWing AttackFlyingPhysical6010035any0No additional effect.
5FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
6NormalTackleNormalPhysical4010035normal0No additional effect.
7NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
8NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14FightingHigh Jump KickFightingPhysical1309010normal0User is hurt by 50% of its max HP if it misses.
15FlyingSky AttackFlyingPhysical140905any0Charges, then hits turn 2. 30% flinch. High crit.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
20FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
25NormalMean LookNormalStatus05normal0Prevents the target from switching out.
26NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
27NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
28NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
29FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
33DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
34NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
35FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
36NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
37FlyingFeather DanceFlyingStatus010015normal0Lowers the target's Attack by 2.
38RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
39FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
40FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
41FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
42FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
43NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
44BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
45FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
46DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
47PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
48BugX-ScissorBugPhysical8010015normal0No additional effect.
49FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
50FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
51FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
52NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
53PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
54FlyingDefogFlyingStatus015normal0-1 evasion; clears terrain and hazards on both sides.
55SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
56RockStone EdgeRockPhysical100805normal0High critical hit ratio.
57GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
58DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
59FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
60NormalEntrainmentNormalStatus010015normal0The target's Ability changes to match the user's.
61FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
62FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
63FightingFlying PressFightingPhysical1009510any0Combines Flying in its type effectiveness.
64FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
65NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
66GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.