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Iron Thorns

Types :

ElectricRock

Egg Groups :

Undiscovered

Abilities :

Quark Drive:

Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7BugPin MissileBugPhysical259520normal0Hits 2-5 times in one turn.
8DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
9FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
10IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
11IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
12NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
13FightingLow KickFightingPhysical010020normal0More power the heavier the target.
14ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
15ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
16ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
17RockRock ThrowRockPhysical509015normal0No additional effect.
18GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
19GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
20NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
21FireFire BlastFireSpecial110855normal010% chance to burn the target.
22PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
23RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
24NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
25NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
26NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
27GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
28RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
29NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
30SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
33DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
36DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
37FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
38RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
39SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
40DragonDragon ClawDragonPhysical8010015normal0No additional effect.
41DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
42RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
43DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
44RockPower GemRockSpecial8010020normal0No additional effect.
45FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
46GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
47NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
48ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
49IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
50FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
51SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
52RockStone EdgeRockPhysical100805normal0High critical hit ratio.
53RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
54ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
55SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
56ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
57ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
58GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
59DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
60ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
61DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
62ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
63ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
64GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
65FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
66NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.