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Iron Treads

Types :

GroundSteel

Egg Groups :

Undiscovered

Abilities :

Quark Drive:

Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHorn AttackNormalPhysical6510025normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
5ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
6GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
7NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
8PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
9RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
10NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
11NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
12NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
13GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
14RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
15RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
16BugMegahornBugPhysical1208510normal0No additional effect.
17NormalRapid SpinNormalPhysical5010040normal0Free user from hazards/bind/Leech Seed; +1 Spe.
18NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
19DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
20NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
21RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
22SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
23GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
24GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
25NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
26ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
27IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
28PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
29SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
30SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
31RockStone EdgeRockPhysical100805normal0High critical hit ratio.
32RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
33SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
34ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
35ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
36GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
37ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
38ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
39SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
40GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
41FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
42SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
43SteelSteel RollerSteelPhysical1301005normal0Fails if there is no terrain active. Ends the terrain.
44NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
45IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.