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Jolteon

Types :

Electric

Egg Groups :

Field

Abilities :

Volt Absorb:

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Quick Feet:

Boosts the Speed stat if the Pokémon has a status condition.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
7NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
8BugPin MissileBugPhysical259520normal0Hits 2-5 times in one turn.
9DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
10NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
13ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
14ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
15ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
16GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
17PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
18NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
19PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
20NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
27NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
35NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
36DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
37NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
38PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
39NormalCopycatNormalStatus020self0Uses the last move used in the battle.
40NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
41NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
42ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
43ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
44ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
45PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
46ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
47ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
48ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
49ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
50FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.