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Koraidon

Types :

FightingDragon

Egg Groups :

Undiscovered

Abilities :

Orichalcum Pulse:

Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6FightingLow KickFightingPhysical010020normal0More power the heavier the target.
7FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
8GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
9FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
13FireFire BlastFireSpecial110855normal010% chance to burn the target.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
24DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
25RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
26FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
27FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
28NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
29DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
30NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
31FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
32FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
33DragonDragon ClawDragonPhysical8010015normal0No additional effect.
34FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
35GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
36BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
39DragonDragon PulseDragonSpecial8510010any0No additional effect.
40FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
41FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
42NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
43GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
44ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
45IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
46FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
47PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
48DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
49SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
50SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
51FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
52FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
53FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
54GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
55DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
56ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
57DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
58GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
59FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
60DragonBreaking SwipeDragonPhysical6010015allAdjacentFoes0100% chance to lower the foe(s) Attack by 1.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62FightingCollision CourseFightingPhysical1001005normal0Deals 1.3x damage if the move is super effective.