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Lokix

Types :

DarkBug

Egg Groups :

Bug

Abilities :

Swarm:

Powers up Bug-type moves when the Pokémon’s HP is low.

Tinted Lens:

The Pokémon can use “not very effective” moves to deal regular damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6FightingLow KickFightingPhysical010020normal0More power the heavier the target.
7PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
8NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
9BugLeech LifeBugPhysical8010010normal0User recovers 50% of the damage dealt.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
12DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
13FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
16FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
22DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
23FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
24GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
25FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
26FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
27NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
28BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
29DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
30DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
31DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
32DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
33BugX-ScissorBugPhysical8010015normal0No additional effect.
34BugBug BuzzBugSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
35NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
36BugBug BiteBugPhysical6010020normal0User steals and eats the target's Berry.
37FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
38BugStruggle BugBugSpecial5010020allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
39BugFirst ImpressionBugPhysical9010010normal2Hits first. First turn out only.
40DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
41BugLungeBugPhysical8010015normal0100% chance to lower the target's Attack by 1.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43FightingAxe KickFightingPhysical1209010normal030% chance to confuse. 50% recoil if it misses.
44BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
45GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.