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Magnezone

Types :

ElectricSteel

Egg Groups :

Mineral

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Magnet Pull:

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Analytic:

Boosts the power of the Pokémon’s move if it is the last to act that turn.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalSupersonicNormalStatus05520normal0Causes the target to become confused.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
7ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
8ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
9ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
10NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
11GhostConfuse RayGhostStatus010010normal0Confuses the target.
12PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
13PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalTri AttackNormalSpecial8010010normal020% chance to paralyze or burn or freeze target.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19ElectricZap CannonElectricSpecial120505normal0100% chance to paralyze the target.
20NormalLock-OnNormalStatus05normal0User's next move will not miss the target.
21RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
28NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
31SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
32SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
33ElectricMagnet RiseElectricStatus010self0For 5 turns, the user has immunity to Ground.
34NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
35SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
36ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
37SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
38ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
39SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
40ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
41ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
42ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
43ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
44ElectricMagnetic FluxElectricStatus020allySide0Raises Def, Sp. Def of allies with Plus/Minus by 1.
45ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
46FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
47SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
48NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.