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Makuhita

Types :

Fighting

Egg Groups :

Human-Like

Abilities :

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Guts:

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Sheer Force:

Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
5GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
6NormalTackleNormalPhysical4010035normal0No additional effect.
7NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
8NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
12FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
16NormalMetronomeNormalStatus010self0Picks a random move.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
22FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
25GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
26FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
27NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29FightingDynamic PunchFightingPhysical100505normal0100% chance to confuse the target.
30FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
33NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35FightingFocus PunchFightingPhysical15010020normal-3Fails if the user takes damage before it hits.
36DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
37NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
38FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
39DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
40FightingArm ThrustFightingPhysical1510020normal0Hits 2-5 times in one turn.
41RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
42FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
43GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
44NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
45FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
46DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
47FightingForce PalmFightingPhysical6010010normal030% chance to paralyze the target.
48PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
49FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
50FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
51SteelBullet PunchSteelPhysical4010030normal1Usually goes first.
52PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
53RockStone EdgeRockPhysical100805normal0High critical hit ratio.
54RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
55SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
56FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
57GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
58GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
59FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
60NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
61WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.