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Mareep

Types :

Electric

Egg Groups :

Field, Monster

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Plus:

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
5ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
6ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
7ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
8ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
11GhostConfuse RayGhostStatus010010normal0Confuses the target.
12PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
13PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16GrassCotton SporeGrassStatus010040allAdjacentFoes0Lowers the target's Speed by 2.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26RockPower GemRockSpecial8010020normal0No additional effect.
27ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
28ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
29ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
30NormalAfter YouNormalStatus015normal0The target makes its move right after the user.
31ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
32ElectricElectrowebElectricSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
33ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
34GrassCotton GuardGrassStatus010self0Raises the user's Defense by 3.
35ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
36ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
37FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
39GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.