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Medicham

Types :

FightingPsychic

Egg Groups :

Human-Like

Abilities :

Pure Power:

Using its pure power, the Pokémon doubles its Attack stat.

Telepathy:

The Pokémon anticipates and dodges the attacks of its allies.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
10PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
11PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
12GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
13NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
14PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
15PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
16NormalMetronomeNormalStatus010self0Picks a random move.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18FightingHigh Jump KickFightingPhysical1309010normal0User is hurt by 50% of its max HP if it misses.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
23FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
37FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
38PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
39PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
40RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
41FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
42FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
45NormalAcupressureNormalStatus030adjacentAllyOrSelf0Raises a random stat of the user or an ally by 2.
46FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
47DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
48PsychicPower TrickPsychicStatus010self0Switches user's Attack and Defense stats.
49FightingForce PalmFightingPhysical6010010normal030% chance to paralyze the target.
50FightingAura SphereFightingSpecial8020any0This move does not check accuracy.
51PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
52FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
53FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
54GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
55NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
56PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
57PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
58GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
59PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
60FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
61PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
62NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
63PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
64NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
65FightingAxe KickFightingPhysical1209010normal030% chance to confuse. 50% recoil if it misses.
66GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.