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Misdreavus

Types :

Ghost

Egg Groups :

Amorphous

Abilities :

Levitate:

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
2PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
3NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
4ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
5ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
6ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
7PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
8PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
9GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
10NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
11GhostConfuse RayGhostStatus010010normal0Confuses the target.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
16GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
17GhostSpiteGhostStatus010010normal0Lowers the PP of the target's last move by 4.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
21NormalPerish SongNormalStatus05all0All active Pokemon will faint in 3 turns.
22IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
25NormalMean LookNormalStatus05normal0Prevents the target from switching out.
26NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
27NormalPain SplitNormalStatus020normal0Shares HP of user and target equally.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
30GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
31FireWill-O-WispFireStatus08515normal0Burns the target.
32DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
37PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
38PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
39NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
40GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
41DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
42GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
45DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
46DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
47RockPower GemRockSpecial8010020normal0No additional effect.
48GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
49NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
50DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
51GhostShadow SneakGhostPhysical4010030normal1Usually goes first.
52PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
53GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
54ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
55PsychicWonder RoomPsychicStatus010all0For 5 turns, all Defense and Sp. Def stats switch.
56PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
57DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
58PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
59GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
60GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
61FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
62FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
63NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
64IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.