sprite

Mudbray

Types :

Ground

Egg Groups :

Field

Abilities :

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Stamina:

Boosts the Defense stat when the Pokémon is hit by an attack.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
3NormalMega KickNormalPhysical120755normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
7NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
10NormalStrengthNormalPhysical8010015normal0No additional effect.
11GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
12GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
18RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24FightingSuperpowerFightingPhysical1201005normal0Lowers the user's Attack and Defense by 1.
25NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
26RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
27SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
28FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
29GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
30SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
31RockStone EdgeRockPhysical100805normal0High critical hit ratio.
32RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
33RockSmack DownRockPhysical5010015normal0Removes the target's Ground immunity.
34SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
35FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
36GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
37GroundHigh HorsepowerGroundPhysical959510normal0No additional effect.
38GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
39NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.