sprite

Nacli

Types :

Rock

Egg Groups :

Mineral

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Clear Body:

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Purifying Salt:

The Pokémon’s pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5RockRock ThrowRockPhysical509015normal0No additional effect.
6GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
7GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
8GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
9NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
10NormalHardenNormalStatus030self0Raises the user's Defense by 1.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
24SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
25GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
26RockRock PolishRockStatus020self0Raises the user's Speed by 2.
27RockPower GemRockSpecial8010020normal0No additional effect.
28GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
29PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
30SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
31SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
32RockStone EdgeRockPhysical100805normal0High critical hit ratio.
33RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
34RockSmack DownRockPhysical5010015normal0Removes the target's Ground immunity.
35SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
36GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
37GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.