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Numel

Types :

FireGround

Egg Groups :

Field

Abilities :

Oblivious:

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Simple:

Doubles the effects of the Pokémon’s stat changes.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7FireEmberFireSpecial4010025normal010% chance to burn the target.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
10FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
11GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
14NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
15FireFire BlastFireSpecial110855normal010% chance to burn the target.
16PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
23GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
24RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
27RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
32NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
33NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
34NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
35FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
36FireWill-O-WispFireStatus08515normal0Burns the target.
37NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
38NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
39NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
40FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
41RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
42NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
43GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
44FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
45GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
46PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
47SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
48FireLava PlumeFireSpecial8010015allAdjacent030% chance to burn adjacent Pokemon.
49SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
50RockStone EdgeRockPhysical100805normal0High critical hit ratio.
51RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
52SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
53FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
54FireIncinerateFireSpecial6010015allAdjacentFoes0Destroys the foe(s) Berry/Gem.
55GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
56GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
57FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
58NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
59GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.