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Oinkologne

Types :

Normal

Egg Groups :

Field

Abilities :

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Gluttony:

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Lingering Aroma:

Contact with the Pokémon changes the attacker’s Ability to Lingering Aroma.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
9PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
10NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
11DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
12NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
13GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
14NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
15NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
16WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
17FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
18NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
19NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
20NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
21NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
22NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
23GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
24GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
25NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
26GrassSeed BombGrassPhysical8010015normal0No additional effect.
27GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
28GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
29NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
30PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
31SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
32NormalEchoed VoiceNormalSpecial4010015normal0Power increases when used on consecutive turns.
33GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
34NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
35PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
36FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
37FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
38GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
39FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
40NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
41GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
42WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.