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Pikachu

Types :

Electric

Egg Groups :

Fairy, Field

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Lightning Rod:

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
8ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
9ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
10ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
13NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
14NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
15PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
16PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
21FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
22NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
23FairySweet KissFairyStatus07510normal0Causes the target to become confused.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
26ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
29SteelIron TailSteelPhysical1007515normal030% chance to lower the target's Defense by 1.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
34DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
35NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
36DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
37DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
38ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
39GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
40ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
41ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
42ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
43ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
44FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
45FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
46FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
47NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
48ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
49ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
50ElectricNuzzleElectricPhysical2010020normal0100% chance to paralyze the target.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.