sprite

Riolu

Types :

Fighting

Egg Groups :

Undiscovered

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Steadfast:

The Pokémon’s determination boosts its Speed stat every time it flinches.

Prankster:

Gives priority to the Pokémon’s status moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
3NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6FightingLow KickFightingPhysical010020normal0More power the heavier the target.
7FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
11NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
12NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14FightingHigh Jump KickFightingPhysical1309010normal0User is hurt by 50% of its max HP if it misses.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
24FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
31FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
32RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
33FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
34NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
35FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
36NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39NormalCopycatNormalStatus020self0Uses the last move used in the battle.
40FightingForce PalmFightingPhysical6010010normal030% chance to paralyze the target.
41PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
42FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
43FightingVacuum WaveFightingSpecial4010030normal1Usually goes first.
44FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
45DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
46SteelBullet PunchSteelPhysical4010030normal1Usually goes first.
47GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
48PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
49FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
50FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
51FightingCircle ThrowFightingPhysical609010normal-6Forces the target to switch to a random ally.
52FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
53GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
54NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
55NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
56GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.