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Salamence

Types :

DragonFlying

Egg Groups :

Dragon

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Moxie:

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8FireEmberFireSpecial4010025normal010% chance to burn the target.
9FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
10WaterHydro PumpWaterSpecial110805normal0No additional effect.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
15FireFire BlastFireSpecial110855normal010% chance to burn the target.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
22GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
23DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
30FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
34NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
35RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
36FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
37SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
38DragonDragon ClawDragonPhysical8010015normal0No additional effect.
39DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
40FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
41FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
42FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
43DragonDragon PulseDragonSpecial8510010any0No additional effect.
44NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
45GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
46ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
47FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
48PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
49DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
50SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
51RockStone EdgeRockPhysical100805normal0High critical hit ratio.
52GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
53DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
54FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
55PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
56FlyingDual WingbeatFlyingPhysical409010normal0Hits 2 times in one turn.
57NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.