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Scyther

Types :

FlyingBug

Egg Groups :

Bug

Abilities :

Swarm:

Powers up Bug-type moves when the Pokémon’s HP is low.

Steadfast:

The Pokémon’s determination boosts its Speed stat every time it flinches.

Technician:

Powers up weak moves so the Pokémon can deal more damage with them.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2FlyingWing AttackFlyingPhysical6010035any0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
7PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
8NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
9NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSlashNormalPhysical7010020normal0High critical hit ratio.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
22BugFury CutterBugPhysical409520normal0Power doubles with each hit, up to 160.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
30FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
31FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
32NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
33FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
34BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
35FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
36DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
37FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
38BugX-ScissorBugPhysical8010015normal0No additional effect.
39BugBug BuzzBugSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
40NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
41FlyingDefogFlyingStatus015normal0-1 evasion; clears terrain and hazards on both sides.
42NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
43FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
44FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
45BugStruggle BugBugSpecial5010020allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
46NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
47BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
48GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.