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Seviper

Types :

Poison

Egg Groups :

Dragon, Field

Abilities :

Shed Skin:

The Pokémon may cure its own status conditions by shedding its skin.

Infiltrator:

The Pokémon’s moves are unaffected by the target’s barriers, substitutes, and the like.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalWrapNormalPhysical159020normal0Traps and damages the target for 4-5 turns.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
11IceHazeIceStatus030all0Eliminates all stat changes.
12GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
13NormalGlareNormalStatus010030normal0Paralyzes the target.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
21GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
29NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
30NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
33NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
34FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
35PoisonPoison FangPoisonPhysical5010015normal050% chance to badly poison the target.
36PoisonPoison TailPoisonPhysical5010025normal0High critical hit ratio. 10% chance to poison.
37NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
38DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
39PoisonGastro AcidPoisonStatus010010normal0Nullifies the target's Ability.
40PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
41DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
42DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
43GrassSeed BombGrassPhysical8010015normal0No additional effect.
44BugX-ScissorBugPhysical8010015normal0No additional effect.
45DarkSwitcherooDarkStatus010010normal0User switches its held item with the target's.
46NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
47ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
48IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
49FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
50PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
51PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
52SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
53PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
54PoisonCoilPoisonStatus020self0Raises user's Attack, Defense, accuracy by 1.
55PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
56FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
57GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
58DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
59PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
60PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
63GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.